The SimpleButton class is a sweet way to put sprites together to make a button. The SimpleButton is a light weight alternative to the heavier MovieClip object.
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load external files / assets with Flash AS3
This example shows you how to load and external asset (file) in AS3. The files can be a swf, jpg, gif or png.
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removeChild and removeChildAt memory fun
removeChild() does not always remove the object from memory. removeChild() and removeChildAt() actually only remove the object from their parents DisplayObjectContainer. This article tells you how to totally remove a moveclip from memory
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AS3 3D Physics Engine : WOW-Engine
WOW-Engine is a free AS3 open source physics engine written by Seraf ( Jérôme Birembaut ) capable to handle positions in a 3D environment.
Read more »ActionScript 3 Physics Engines
When making a flash game, it's always nice to have believable physics. However, having to code your own physics engine is not always so nice. The good news is... you don't have to. Here is a list of AS3 class libraries that make simulating physics relatively easy.
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Moving From Flash AS2 To Flash AS3: MovieClip Buttons In MovieClip Classes
Handliing button events in AS3 is much different than in AS2 especially when using MovieClips based on custom classes. This tutorial shows you how.
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12 Great Ways to Learn ActionScript 3 in Flash
Want to learn a bit about Adobe Flash and programming with ActionScript 3? You might find this list of resources helpful for getting started, or if you find you’ve gotten stuck, it might give you some places for new information you’ve never encountered. Though the list below isn’t fully comprehensive, it provides a wide variety of ways to learn about Flash and AS3.
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Meet QVM "tamarin-tracing", the new Tamarin VM contributed to Mozilla
Today, Adobe has checked in a new virtual machine called "tamarin-tracing" into the Mozilla Tamarin project. "tamarin-tracing" is a VM for constrained environments (read mobile and devices) so that just about anything with a CPU and memory can execute ActionScript 3 Bytecode under low memory and low CPU conditions.
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